Back to home
Changelog

Every build, documented.

REACNAR is in active development. These are the engineering notes from each closed-beta build.

v0.9.0 · Closed beta

Tick engine
May 18, 2026
  • —Rebuilt tick scheduler on a CSPRNG source — eliminates the rhythmic bias measured in 0.8.x
  • —Cut median input-to-render latency by 9 ms on iOS
  • —New monochrome UI pass across all training screens

v0.8.2

Latency
May 02, 2026
  • —Per-device input latency calibration profile
  • —Wired-headphone detection for accurate audio cue timing
  • —Fixed a 3 ms drift on Android haptic-only mode

v0.8.0

Leaderboard
Apr 14, 2026
  • —Server-side validation for every submitted result
  • —Country and mode filters added to the global board
  • —Automatic flagging of impossible tap distributions

v0.7.0

Training
Mar 21, 2026
  • —Burst Mode added — 3 to 7 cues per session
  • —Endurance Mode added — continuous cues for 3 to 10 minutes
  • —Consistency score replaces simple average

v0.6.1

Mobile
Mar 02, 2026
  • —Smaller-screen layout pass for one-handed use
  • —Reduced battery draw during Endurance sessions
  • —Fixed a freeze when locking the device mid-session

v0.6.0

UI
Feb 09, 2026
  • —Refined typography and rounded corner system
  • —New stats screen with reaction-time distribution graph
  • —Removed all color from training UI — black, white, gray only